showing 5 games

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Ancient Ys Vanished Omen  Victor (Advance Communication Company)1988 collisionattacks enemyhealthdisplay healthregen maleprotagonist monsters notquiteearth saveram shopping xp-kills ys-series イース is transliteration of "ys" and literally reads [code]iisu[/code]. labelimageminimize
Arkista's Ring American Sammy (NMK)1990 amoeboids bossbattles bows castle chiroptera consoleclassix demons elvenprotagonist elves energycreatures femaleprotagonist forest ghosts ghouls giantinsects goblins golems gremlins grid grid-square healthregen insectoids keys knights magicweapons manticores monsters ninja noports notnintendocontentguid plantcreatures rapidmovementplants scorpions sewers shadows skeletons sprites subterranean tentaclecreatures town undead vampires volcano wintery wolves worms zombies The Evil Shogun has stolen the ring of Arkista, plunging the Elven Kingdom into darkness and despair. Only one elf, Christine, is brave enough to take up the treacherous challenge to recover the stolen treasure. She must fight, through towns, graveyards, and mazes crawling with hordes of monsters. Yet, with your help, can she make it to the infamous Ninja Dungeon? labelimagesubject
Dragon Quest  Enix (Chunsoft)1986 adv-perks adv-static alternatefailures amoeboids animateobjects axes bizarrecreatures blankprotagonist bludgeons bossbattles captives censored chiroptera combatmode consoleclassix dragonquest dragons encounters-random encounters-set encounters-unseen forest ghosts giantscorpions healthregen inventory knights langearlymodernenglish lightbridges meleeweapons menus monsters mystics neutralnpcs noalternatives playerprofiles premadeprotagonist protagonistnaming ruins savepassword saveram shopping singleencounterrespawn skeletons sorcery subterranean swords town toxins undead walking werewolves wolves xp-kills zombies Mere finger speed and sweat are no match for the challenges of this game. You will be required to use deductive reasoning, not a quick sword to defeat your enemies.All is darkness. The Dragon-lord has captured the Princess and stolen Erdrick's powerful ball of light.You are Edrick's heir. To you has fallen the most dangerous task - to rescue the King's daughter and recover the mystic ball of light.Your mission is deadly, but it is your fate. Prophets have long foretold your coming.Three keepers await your journey, each ready to aid you with a mystic item of great power.Gather the three objects. Scribes will record your deeds. Use cunning and wisdom to choose your commands. Gain experience, weapons and armor as you battle your way through the world. Rest if you must.Search out the Dragon-lord's lair and face your destiny. In this role-playing adventure you are the Dragon Warrior!***"Dragon Quest" has its roots in the Ultima series, but rumour has it that Ultima was too complicated and complex for the Japanese videogaming market. So Dragon Quest, with its simple but very addictive structure, was an instant hit and the start for the most successfull RPG series in Japan. And it is pretty good. Not as non-linear and confusing than many early CRPGs. Nice graphics and music as well.***Product Number: NES-DQ-CAN NES-DQ-USA
Dragon Warrior is called Dragon Quest in Japan. The Japanese version (1986) used passwords but the US (1990) and Canadian versions used battery backed save RAM
A pen and paper RPG called Dragon Quest had already been published in the United States. For copyright reasons, the name Dragon Warrior was used. However, it turns out there was also Dragon Warriors RPG in existence at the time.

The English version was translated and published by Nintendo and [u]strictly[/u] uses Early Modern English [i]in conversational dialogs[/i]. Often mistakenly called King James English or Shakespearian English, but those styles were in fact derived from the Early Modern style (King James style also borrows extensively from Middle English). Early Modern English is in fact a bit more understandable than King James or Shakespearian English, for those who understand the contemporary Modern English of the late 20th century. The Japanese names for the characters and locations were changed into English names that better fit with the Early Modern English and a northern Europeanish location. The changes are influenced by the Arthurian Legends. The Nintendo version also made significant improvement in graphics and game mechanics. The number of menus was reduced. The protagonist could face multiple directions (instead of south only). Direction of talking and actions was automatically based on the direction the protagonist was facing rather than needing to be manually specified. Shorelines looked a bit like breaking waves instead of abrupt hard edges into sea water.

Original/English version:
[list]
Alefgard/Alefgard
Bubble slimes/Babbles
Garai/Garinhaim
Gira/Hurt
?/Healmore
Hoimi/Heal
Hiomi Slimes/Healers
?/Hurtmore
King Dragon/Dragonlord
Lora/Princess Gwaelin
Loto(Roto)/Erdrick
Maira(Maila)/Kol
Merukido/Cantlin
Pafu Pafu girls/Puff Puff massage girls (actually removed from the US version)
Radatome Castle(Ladataurm)/Tantegel Castle
Radatome Town(Ladataurm)/Brecconary
Domudora/Haukness
Chimeras/Wyverns
[/list]
[Zerothis]
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Hydlide  Toshiba EMI;FCI (T&E Soft)1986 amoeboids cemetery chiroptera consoleclassix europeanfae healthregen hydlide magic notnintendocontentguid savepassword skeletons tombstones vampires walking The young knight, Jim, has a tough challenge: He must avenge the death of the king and save Princess Ann by destroying the devil Boralis and his monstrous companions. Jim comes face-to-face with many forms of evil - water dragon, vampire, zombie, sea monster, a moving forest, and fireballs. But the king's sword and shield are what he needs to conquer Boralis!***
[70]***When Hydlide was released in 1989 in the US it surely had a big problem. Everybody expected another game like Zelda, but Hydlide's game design was already very old, considering the Japanese Famicom version was out three years earlier and even that was just a slightly modified port of the original Japanese homecomputer version from 1984. So what qualified Hydlide to be recognized by many as one of the worst Action/RPG ever? The graphics are not well done, but one could argue that its still an improvement over the original homecomputer version. The music is very repetitive. And I mean very very repetitive. After spending lots of dumb leveling up time (another negative point of the game) the music makes you go mad. Well, at least you can turn it off. Besides the leveling up there is not much to do except searching treasure chests which are hidden all over the 25-screen "small" world and in some of the mini-dungeons. You have to rescue some fairies, beat a dragon and finally the end boss. Problem is, there are no NPCs which give you clues about what you actually have to do or where to search. So the game can become very frustrating if you don't have a walkthrough. And if you have one you will instantly see how small the game actually is.
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Wolverine Acclaim Entertainment;LJN (Software Creations)1991 comic consoleclassix earth healthregen marvel mutantprotagonist mutants superhero-theme unarmedfighting wolverine xmen labelimageminimize
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